Manual Overview
Manual
This is the subject-by-subject half of the documentation: one chapter per surface, each one the single place its subject is explained in full. If you're looking for a sequence to follow rather than a subject to look up, start with the Tutorials instead.
Three chapters, in the order you meet them.
Player
Everything about running a transition: the window, loading, the lifecycle, and the controls.
- The Player Window. The anatomy of the main window: menubar, picker row, progress strip, status line, and how the window itself behaves.
- Loading a fusor. The fusor picker and the Library list view, filtering a list, the active collection, and Session View for inspecting what you loaded.
- Arming and Running a Transition. The full lifecycle, from arming and the start trigger through the setup pause, running, manual takeover, abort, completion and role swap. This is the single source for what the transition lifecycle means; the other pages point here rather than restating it.
- Transport Controls. The lookup surface for every button and toggle: what each state looks like, what each tooltip says, and when a control is disabled.
- Manual Run Mode vs Auto Run Mode. Who owns the timing, and how to choose.
- Crossfader Setup and Deck-Level Modulation. Three ways to wire the crossfader and channel faders, and what a fusor does in each.
Modes
Three modes that change what the player does, each independent of the others.
- Pad Mode. The eight-pad action grid. Assigning a pack, firing an action, and holding to abort.
- Blind Mode. Running without telemetry from the DJ app, for apps that don't send it back. What still works, and what you give up.
- Manual Role Swap. Flipping which deck is incoming and which is outgoing, for when a run leaves them the wrong way round.
Studio
Authoring: making fusors, actions and packs rather than running them.
- Authoring Overview. Start here. How editing works in the Library popover, autosave and undo, and the data model behind a fusor.
- Domains. Adding and importing the control groups a fusor drives.
- Curve Editor. Shaping a lane: anchors, interpolation modes, bezier handles, and the right-click menu.
- Stepped Output. Sample-and-hold lanes and step sets.
- Pre-run Actions and FX Routing. Work a fusor does before the transition starts.
- Action Authoring Overview,
Action Editor and
Pack Authoring. Writing
.factionactions and grouping them into pads. - Toolbox: Step Set Library. The step-set library window.
Not here
- Technical tables (MIDI mapping, status codes, file formats, troubleshooting) are in Reference.
- Setup and first connection are in Getting Started.
- Tracks, crates, transitions, set lists, venues and performances are Fusor Studio Plus features, documented in the Plus manual.