Pad Mode

Pad Mode turns the compact player into a grid of clickable action pads: eight slots you can fire during a set without touching the transition UI. Pads are sourced from the active Action Pack.


Turning Pad Mode on and off

In the top menu bar, click the grid icon in the session group (alongside the pin and close buttons) to toggle Pad Mode. The icon turns blue when Pad Mode is on.

  • Off. The player shows its usual transition row, fusor picker, and progress/transport strip.
  • On. Those rows are replaced by an 8-pad grid. The window height does not change.

Pad Mode state persists across app restarts. If you exit with Pad Mode on, the app opens with Pad Mode on.


The pad grid

The grid is laid out as two 2x2 blocks with a gap between them, matching the left-deck / right-deck intuition of a hardware DJ controller:

[ 1 ] [ 2 ]     [ 5 ] [ 6 ]
[ 3 ] [ 4 ]     [ 7 ] [ 8 ]
  • Empty pads show the slot number in large bold text and are inert.
  • Filled pads show the action name, wrapping to two lines if needed.

If there is no active pack, the grid area shows "No active pack" instead.


Action packs and pad slots

An Action Pack has exactly eight addressable slots, numbered 1 through 8. Each slot holds one action or is empty. Eight is a fixed ceiling rather than a limit you can bump into: the slot editor offers eight drop targets and no way to add a ninth. To make room for another action, clear a slot or keep a second pack.

Assigning actions to pad slots

  1. Open Library > Actions > Packs.
  2. Right-click the pack and choose Edit Pad Slots.
  3. An inline editor opens with two columns:
    • Left. The eight numbered slots, each showing its current action (or "empty") with an x to clear the slot.
    • Right. A filterable list of actions in your library that are not yet assigned to this pack.
  4. Drag an action from the right column onto any slot to assign it.
  5. Drag one slot onto another to swap two filled slots, or to move an action into an empty slot.
  6. Click the x on a slot to clear it.
  7. To leave the slot editor, click the back arrow at the top-left to return to the packs list, or click the collapse caret in the top menu bar to close the panel entirely.

Choosing the active pack

Pad Mode always reflects the currently-active pack. The active pack persists across app restarts (the same way the active collection does), so you open the app to the same performance setup you left.


Using pads during a set

  • Click an assigned pad to execute its action.
  • While an action is running, its pad glows blue with a spinner. All other pads are disabled; only one action runs at a time.
  • To abort a running action, press and hold its pad. A red fill sweeps left-to-right across the pad; when it reaches the right edge (after about 0.4 seconds) the action is aborted. Release before then to cancel the abort.
  • Empty pads do nothing when clicked.

Tips

  • Set up Pad Mode during rehearsal, not on the fly. Use the Edit Pad Slots editor to arrange your pack so the left block holds the actions you reach for most, and the right block holds the ones you fire less often.
  • Because pad assignments are per-pack, you can keep several packs around for different venues or set types and switch between them by changing the active pack.
  • Pad Mode does not change what actions do; it's just a faster way to fire them. Anything you can put in an action pack can live on a pad.